Aside from human knights, clerics and necromancers, available classes include minotaurs, dragons, vampires, dark elves, and trolls, each of whom possesses traits unique to their particular race. In place of the traditional class system, Might and Magic VIII features non-archetypical playable races. The experience, spells, levelling and skill system present in both previous Might and Magic titles is retained, with only minor updates. The character class system used in the previous two games has similarly been overhauled, with only the cleric and knight classes remaining. Unlike the previous two games, however, Might and Magic VIII introduces a new party management system that allows all but one of the five possible player characters to be hired, dismissed or re-hired at any time during gameplay. Might and Magic VIII is based on the Might and Magic VI game engine, and many of its elements are strongly similar to the previous two titles in the series. The game was later ported to PlayStation 2 in Japan and published by Imagineer on September 6, 2001. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998. It is the eighth game in the Might and Magic series. Might and Magic VIII: Day of the Destroyer is a role-playing video game developed for Microsoft Windows by New World Computing and released in 2000 by The 3DO Company.
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